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2026.02.15 · 1 min read

Hey!

GODOTGAMEDEVPSXBLENDER3DTECHAIDXGDScript

I've just deployed my website. I'll be using this space to add dev notes and just dump everything on my head. Maybe we will teach each other something.

> What this is

This is a dev blog — a place to document the things I'm building, breaking, and figuring out. Expect posts about:

  • >Indie game development with Godot and Blender
  • >Creative tooling and the developer experience
  • >Web tech - the stack behind this site and other projects
  • >The Human Side - reflecting on the personal and emotional journey of the author
  • >AI tools - making them actually useful

> The stack

This site is built with Next.js 16, styled with inline CSS (yes, really), and uses an MDX pipeline for blog posts. The aesthetic is inspired by PlayStation 1 era UIs and Metal Gear Solid codec screens.

// the theme system is just two big objects
const THEMES = {
  light: { bg: "#fff", text: "#000", mgsText: "#88cc88" },
  dark: { bg: "#1a1a1a", text: "#fff", mgsText: "#88cc88" },
};

The dither patterns are generated as inline SVGs — no image files needed. Everything renders server-side where possible, with client components only for interactivity.

> What's next

More posts. More projects. More chaos.

Stay tuned.

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