I've just deployed my website. I'll be using this space to add dev notes and just dump everything on my head. Maybe we will teach each other something.
> What this is
This is a dev blog — a place to document the things I'm building, breaking, and figuring out. Expect posts about:
- >Indie game development with Godot and Blender
- >Creative tooling and the developer experience
- >Web tech - the stack behind this site and other projects
- >The Human Side - reflecting on the personal and emotional journey of the author
- >AI tools - making them actually useful
> The stack
This site is built with Next.js 16, styled with inline CSS (yes, really), and uses an MDX pipeline for blog posts. The aesthetic is inspired by PlayStation 1 era UIs and Metal Gear Solid codec screens.
// the theme system is just two big objects
const THEMES = {
light: { bg: "#fff", text: "#000", mgsText: "#88cc88" },
dark: { bg: "#1a1a1a", text: "#fff", mgsText: "#88cc88" },
};The dither patterns are generated as inline SVGs — no image files needed. Everything renders server-side where possible, with client components only for interactivity.
> What's next
More posts. More projects. More chaos.
Stay tuned.